Reduces outgoing heals by 33%. This effect is exclusive to the guardian profession through the Virtue of Resolve. This build deals very high sustained damage against stationary enemies, including some Confusion and a massive amount of Vulnerability. 20% critical chance increase. Always start with the "Burst Rotation", continue with the "First Loop Rotation" and follow up with the "Second Loop Rotation". Elixir Gun is a viable alternative to Flamethrower, it exchanges some stacks of burning with party utility (Condition clear, AoE heal). This trait has a 20 second internal cooldown. Control"Glue Shot","Glue Bomb" gives us immobilize and cripple. When you take fall damage release a barrage of grenades. It's typically seen as a mechanic to offset a beneficial effect such as quickness. Striking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. Inflicts X damage each time a foe uses skill. Thanks to the Heart of Thorns and Path of Fire Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%. This is the traditional PvE meta build for the engineer. Tool kit skills recharge 20% faster and deal 10% more damage. (Cooldown: 30 seconds). When you apply burning it lasts 20% longer. Farming Mobs With Engineer Turret/Flamethrower Engineer has long been regarded as the best class for famring mobs. Activate your slick shoes, enabling you to move at superior speeds. Turret repairing abilities are 100% more effective. Wounded Harry. Evasive Powder Keg is now a blast finisher. Burning you apply lasts 33% longer. GW2窶冱 Combat System is based on: Damage/Control/Support Every class must learn how to deal Damage while staying in Control and being able to Support themselves to stay self-efficient. ConditionsA lot of bleeding, burning, vulnerability and poison; these four conditions will be permanently on our target, giving us DPS comparable, if not superior, to Berserker gear.Confusion will be able to do a good amount of damage but we won't be able to keep it permanently. Your turrets explode, dealing damage and knocking back nearby foes when destroyed. Does X damage to an opponent each time they hit you. And it does it perfectly. Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another. "Healing Turret", "Regenerating Mist", "Elixir Shell" will give us a water field, be careful with "Regenerating Mist" since his field will last only 1 second.As for Blast finishers we have "Big Ol'Bomb","Detonate Healing Turret", "Flame Blast". You deal 5% increased damage to foes affected by vulnerability. Bleeding is a stackable condition that deals damage over time. Your bombs explode faster and bomb skills recharge 20% faster. This build is heavily reliant on its permanent condition application. I do NOT recommend any sigils/runes that focus on might stacking, might is not required and putting upgrades into it means wasting them. Throws a grenade that explodes in a hail of shrapnel, causing bleeding. It also has poor cleave and loses a lot of damage if the boss moves out of Napalm. Explosions deal 10% more damage. Just by staying on Grenade Kit and sometimes switching to Pistols we can keep an incredible amount of damage on our target. For example, when paired with the Grenade Kit, the tool belt allows a Grenade Barrage; with the Med Kit, it adds a Bandage Self and with th窶ヲ Using a toolbelt skill grants 2s of vigor. Burn foes with a wall of napalm at the target location. Stacks in duration. Relatively easy to play, might be found a little harder to deal with moving targets. The longer the encounter, the more favorable the conditions for Condition Engineer. Thoughts on rotationsYou can build a way more complex rotation than this one, this one is useful for normal mobs/veterans.I could go on and write it down but it would be long enough to be truly hard to remember and follow; I suggest to go on and find the most suitable for yourself. 窶ヲ For a skilled player, Engineer (particularly condition damage (窶彡ondi窶�) builds) can be an impressive opponent and team asset. "Streamlined Kits" gives us perma-swiftness which is always nice. GW2 Effective Power Calculator Guild Wars 2 Last updates April 4th, 2018: Fixed bug on mesmer and thief pages by adding healing power June 13th, 2017: Adjusted critical hit chance to 窶ヲ X damage per attack increase. Deal 10% more damage while your endurance is above 90%. Although I have not compared properly the damage between Berserker and Sinister I am safe to say that this build is on the same league of Berserker. You take 50% decreased damage from falling. "Sigil of Superior Smoldering" helps us keeping perma-burning on our target, increasing our burning damage in the meantime. It boasts high burst damage, moderate sustained damage and plenty of in combat blasts and utility. 窶ヲ Victims also can't turn. You attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster. Reduces movement speed and skill recharge by 66%. "Incendiary Ammo" is used everytime it is available, I recommend starting with it just for his cooldown to come back as soon as possible. Pistols are the perfect choice, Grenade Kit too, Bomb kit also, and Flamethrower is a really nice Add-On. Have a good one. Burning Pitch 3. Here is my new video in which I explain Holosmith defensive combos. Stacks in duration. I hope this encourages everyone to experiment with builds because the meta can change only if people want to change it. Stacks in duration. This build is heavily reliant on its permanent condition application. Your critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability. Increases damage taken by 25%. It appears above the profession's skill bar, granting each equipped utility, elite and healing skill a corresponding extra skill. Stacks intensity. The main drawback of this build is its ridiculously complex quadruple kit rotation which requires lots of practice to master. Increases damage the target takes by 1%. Increases the blast radius of grenades by 60. "Smoke Bomb" can provide some stealth, if you are solo and you need to do a skip I recommend switching "Grenade Kit" with "Rocket Boots" in order to help yourself. The build itself is fun to play and is a nice change from Berserker. The state of the Necro has changed many times over the years, depending on the current meta. This build has one purpose: give Engineers a valid alternative to Berserker gear. Builds build, engineer, roaming, scrapper, world vs world, wvw One Comment Reply 30 November, 2020 Aidam I did roam a bit as scraper and holo before this, but this build is one step above my homebrews. It typically seen as a mechanic to offset a beneficial effect such as quickness. This trait has a 10 second internal cooldown. Discharge a lightning shot that bounces between multiple foes, blinding and confusing them. Knocked down foes fall to the ground. Allows mesmers to evade attacks for some time. Mysterious Plague 4. Set a timed charge that causes confusion to nearby foes. Immobilized is a condition which prevents movement and dodging. Your critical hits on nearby foes have a 100% chance to grant you 4s of fury. (Cooldown: 15 seconds), +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. Greetings, visitors! 33% damage reduction. You gain 10% of your precision attribute as condition damage. For a Holos窶ヲ Your explosions have a 15% chance to cause 12s of bleeding and 2s of cripple. Stun break is an effect which can break control effects on a character. Deal more damage the closer you are. Your toolbelt skills recharge 15% faster. "Flash Grenade", "Smoke Vent", "Flash Shell" are good blinds.Be careful when using "Air Blast" to not push your target away from "Napalm", to prevent that you can go on the enemy's side in order to push just a little further down the line. Trivia: The stereotypical Necro wears Chaos Gloves and Reaper Hood. Deals damage every second; deals additional damage if moving; stacks intensity. Inflicts X damage per second. Rotations are definetely not complicated and you can always experiment new ones without too much difficulty. Set a timed charge that burns nearby foes. Your critical hits have a 33% chance to cause 4s of bleeding. Rotations are welcome, but not needed. Guild Wars 2 Engineer PVP Build Although not the most popular class, a player with a solid engineer PvP build will surprise others with just how effective they are on the battlefields. During this rotation, you are using your highest DPS skills first and on cooldown: Axias Endurance regeneration is increased by 50%. This trait has a 10 second internal cooldown. You will be able to do around 8k-12k per tick with conditions, remember that even if you don't have Ferocity you will still have a good amount of Power and Precision, giving you a lot of damage. Eng Build Memo 2015/11 繝輔ワ繝上ワ繝擾シ∵擂繧九◇�シ`ortar縺ョ譎ゆサ」縺鯉シ� 縺�繧峨□繧姥vW 縺�繧峨□繧烏W2 繧ア繝「髮�2 inWvW 繧ア繝「繝九せ繝医�ョ髮�縺�inWvW Team NoTro in Tournament of Glory Team NoTro in Tournament of Legends 2 Eng Build Memo It is also placed on rallied players for one second. Increases your throw velocity of grenades by 100%. Also, to give credit, everything I've learned on how to play Engineer came from studying Teldo and Kiroshi who both helped popularize this build, I suggest that you watch their Twitch channels. Unfortunately "there ain't no such thing as a free lunch" 窶� it takes a lot of time and work to keep everything up-to-date and there are of course monthly fees for the dedicated server hosting. Unleash flames from your pistol to burn foes. "Sigil of Superior Earth" adds a really good amount of bleeding to our build Fields & Finishers"Fire Bomb","Napalm" are fire field which can help our party stack might/launch burning bolts. When blinded or disabled you activate utility goggles. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. Here are some examples of such conditions: 1. The build benefits from slaying potions such as Powerful Potion of Slaying Scarlet's Armies and. Mortar Kit ability effects last 40% longer. Faster endurance regeneration. 窶廛amage窶� is important for every class to help contribute in. Gain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower. Stacks in intensity. But I should get to the build and gameplay: 1)Engineer overall concept: Maybe you noticed, you can't rely only on a Kit, a Gadget, a turret or even a hand gun/rifle. Throws a grenade that explodes in a poisonous cloud. Fire a shot that explodes on impact, bleeding nearby foes. Physically pushes foes away from the player and interrupts them. And it does it perfectly. This build also has the least in terms of defense, making it an appealing build for veteran players to run instead of a condition build which can enjoy the comfort of additional defense. It also has a lot of utility through easy access to Blind and Immobilize and group healing with Healing Turret. Stacks in duration. Your explosions cause 5s of vulnerability. Overview Condition Holosmith is a strong condition based DPS class that offers reasonably high burst. Regenerates health. +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. Confusion is also frequently applied by this build meaning that it performs better at encounters with high attack rates. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. Forces the affected target(s) to move away from the surface. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster. Inflicts X damage per second. Interrupts and tosses a character into the air. Always start with "Burst Rotation" if possible. This effect is exclusive to the guardian profession. Explosives, Firearms are a must. First MethodFirst time - Full rotationSecond time - Skip what's on CDThird time - Full rotation. You have a 10% increased chance to critically strike nearby foes. Causes the target to run directly away from the caster. Each condition, sometimes known as an injury or ailment, is applied via skills, either on the skill user's foes or on the skill user as a way to balance the skill. Overcharge your healing turret, supplying a burst of healing that cures 2 conditions. If you're interested in helping out with this project, no matter how small (or big), please contact me on discord. Causes the target's next hit to miss instead. I found Engineer one of the hardest to level, especially around 10 to 30, because you basically only have a rifle and a pistol and they both kind of suck especially early on. Second MethodAfter finishing the rotation you can keep using "Grenade" until "Grenade Barrage" has a 4s cooldown, then restart the rotation. As of this writing (January 2020) GW2 Necro is not the strongest class overall. Stacks in duration. Slow is a condition that reduces the activation time of skills and abilities. Nika, Maintained by : The stereotypical Necro wears Chaos Gloves and Reaper Hood. Dwayna's Lament 2. GW2縺ァ繝ャ繝吶Ν縺斐→縺ォ菴輔′縺ァ縺阪k縺九�ョ讎りヲ� (02/25) GW2 繝ェ繝薙Φ繧ー繝ッ繝シ繝ォ繝� (02/05) GW2 Heart of Thorns 繧ウ繝ウ繧サ繝励ヨ繧「繝シ繝� (01/27) GW2 諡。蠑オ繝代ャ繧ッ縺ョ讎りヲ��シ医*縺」縺上j�シ� (01/25) GW2 騾ア譛ォ縺ォ諡。蠑オ繝代ャ繧ッ讎りヲ��シ�75�シ�繧ェ繝� (01/23) Prevents the target from taking damage or receiving conditions. Discharge a bolt of lightning when you activate a toolbelt skill. Push back foes and projectiles with a hot air blast. 33% movement speed increase. Having that said Flamethrower is still the best option, but Elixir Gun can find its uses if you/your party have trouble staying alive. Poisoned 5. Condition Engineer is a harder version of Condition Holosmith which can outperform Condition Holosmith at certain encounters. Prevents healing. Harry 1. This trait has a 20 second internal cooldown. This trait has a 20 second internal cooldown. Hi guys! 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